How to Turn on VSync in Atomic Heart

How to Turn on VSync in Atomic Heart

In this guide we will show you how to turn on VSync in Atomic Heart. The FPS Atomic Heart has a fair arrangement of settings that PC players can change, yet not every one of them are quickly clear on how to utilize. A portion of the options that players are accustomed to customizing, like VSync, are presently locked until different options are empowered, and the game doesn’t reference how to turn these options on. This is the way to turn on VSync in Atomic Heart.

Related: How to Set Up Flawless Widescreen in Atomic Heart

How to Turn on VSync in Atomic Heart

Inexplicably in how to turn on VSync in Atomic Heart, players can’t turn on VSync until they turn on DLSS Edge Generation in the ‘Quality’ tab of settings. Clients don’t have to have a DLSS-skilled illustrations card, either — basically change outline generation to ‘On’, and afterward move back to the showcase tab and you’ll have the option to turn VSync on and off. While you’re in the Quality tab, it might help you to turn off Motion Obscure so you’re not reaching for it later.

How to Turn on VSync in Atomic Heart

Guarantee that you apply the settings with the Space Bar prior to leaving the options screen — clients will incited to save their settings if attempting to leave without applying the changes. It’s obscure on the off chance that a future fix for Atomic Hearts will fix this puzzling options block, or on the other hand assuming that this is working as intended. For some odd reason, apparently this is generally not all bad for the engineer. You can also read our latest one about Hogwarts Legacy from here.

Russian Team

Atomic Heart has raised a few temples, coming from a Russian team that seems to praise the USSR in a period of hardship as Russia continues to invade Ukraine, and it’s initial surveys from different outlets paints an interesting image of pundits being both excited with the presentation, and disappointed beyond saving. It only appears to be fitting, then, at that point, for the game to continue to spellbind with weird option triggers, for example, VSync hiding behind DLSS toggles.