High on Life in high on life is like watching rick and morty without rick and double the morty, the latest attempt at a game from Justin Roiland and Squanch Games, is a satirical high-octane shooter that’s more than aware that it’s a game. This is an existence where none of the characters are afraid to let you know that they don’t matter, because the world itself is a simulation. It’s a particular style of parody that’s typical of Roiland’s work, and while High on Life brings it halfway, it seems like it’s missing its soul mate. The excitement of talking weapons and NPCs with a dark perspective on life doesn’t last very long, yet the game features idiosyncratic gameplay mechanics that more than makes up for Roiland’s dry story and monotonous humor.
Bounty Hunting in a Vast Universe
Your nameless character in High on Life leaves Earth after an invasion from the G3 Cartel, which discovers that they can smoke humans as a medication. Soon after in high on life is like watching rick and morty without rick and double the morty, you’ll bounce into a bounty-hunting suit to start taking out the different cartel supervisors as vengeance for taking over your planet. From here on out, you are in for a crazy ride, characterized by conscious weapons that aren’t afraid to enlighten you how they feel concerning your gameplay style.
High on Life has a fairly similar circle to games like Halo Infinite. You blast your way through various types of adversaries, kill supervisors, and utilize various tools to your advantage. There is even a weapon that functions like Halo’s Needler yet with the ability to dial back time — which is pretty rad, in the event that you ask us. At the point when you disregard the whiny Morty-soundalike firearm and spotlight exclusively on the shooting, High on Life is a blast, with tons of privileged insights, amusing side components, and constant battles. There are even times when a seemingly unnecessary thing like a volleyball demonstrates helpful when it winds up as your free pass to move beyond a few lively foes, for whatever idiosyncratic reason.
Your bounties and missions will take you to many various planets, with each having an exceptional feeling. On these planets, you’ll discover different alien races with distinct personalities and styles, like these discouraged Care Bear-looking creatures I experienced on Breeze. Assuming that the team at Squanch Games succeeds at one thing, it is crafting a world that stands out from anything you have at any point played.
Self-Aware, To a Fault
Too a very remarkable beneficial thing is always bad. The parody in High on Life is trying to encapsulate the humor and self-awareness of Rick and Morty with only half of the show’s creative team. While the game has its great minutes like roblox codes, like giving you a darkly entertaining achievement for killing an alien kid (in a rebuttal to Bethesda titles) or allowing you to employ a homicide fixated blade that is childishly named Knifey, a decent portion of the satire comes from a like Roiland’s famous firearm character Morty without all of his anxiety and a ton of his attitude.
At the point when you initially meet the characters, they all seem to be hilarious, and the shock of another experience can make anything great. Be that as it may, eventually, hearing adversaries groan nihilistically, combined with the improvisational tone from each character’s voice, became tedious and half-baked.
Roiland’s comedic sensibilities naturally invoke a fear that the weapons in High on Life would talk too a lot and become an annoyance. Personally, I didn’t find the firearms annoying in gameplay and found that they actually added to the combat. All things considered, the self-aware humor wound up distracting from NPC dialog. For example, Kenny has a bad habit of re-explaining each direction a NPC gives you, treating you like a kid discovering your most memorable M-rated game. It frequently felt like the weapons had to have the last laugh and couldn’t leave all around ok alone, which ultimately hurt the game.
High on Life features extraordinary gameplay and character plans that make this game feel like a hallucinogenic encounter as much as it does a shooter. Along the way, gadgets will enhance your capabilities as well as add to the fun as well. The amusement of experiencing something new and unusual has a certain curiosity to it, however High on Life ultimately winds up feeling stale after enough drawn-out blathering from stock Justin Roiland characters. At least you can take solace in knowing that the vast majority of the game is probably a medication induced trip in a larger reality that may or may not be a simulation — however who cares on the off chance that it is?
+ Original character and world plan stand out from other shooter games
+ Fast-paced gunplay that doesn’t get tedious
+ Tools and abilities that are amusing to play with
– Amusing gags entertain from the beginning yet immediately become old
– Characters that are too self-aware to their benefit